Silent Hill 4: The Room is the outcast of the series and to me, one of the most underrated horror gems.
As I wait to get the Silent Hill 2 remake on sale, I’d like to revisit what I think (and have yet to meet anyone who agrees) is the best entry of the series. If you’ve played the first three, you’ll know why, unlike its predecessors, The Room gets flac from breaking away from the traditional SH formula. Gone are the fog-drenched streets of Silent Hill itself, replaced by the eerie isolation of a single apartment where reality begins to fracture. This game veered away from the classic elements that defined the series and dared to experiment, and it’s that very divergence that, for years, led The Room to be viewed as the “black sheep.” But if you look closer, this boldness is also what makes it stand out as one of my favourite horror games of all time!
Why The Hate?
The first thing to understand is why Silent Hill 4 earned the ire of series fans. The first three games perfected an atmosphere of desolation, set within the foggy, otherworldly town itself. You explored crumbling hospitals, schools, and cult-infested buildings.
Silent Hill 4: The Room, on the other hand, confines you mostly to one space, an apartment that seems all too ordinary at first. This change felt jarring and claustrophobic to many, with some even saying it felt like a completely different game – a deviation from the haunted “Silent Hill” landscapes that fans knew and loved.
Yet, in hindsight, it’s that departure that makes The Room such an unsettling experience for me! By isolating you in a single space (outside of the dream gameplay), Konami stripped away your familiar tools of survival – no map of the town to unfold, no comforting daylight to contrast the darkness. You’re trapped, making the suffocating dread that much more personal. Perhaps, though, it’s precisely this claustrophobic design that soured The Room for fans initially craving more of that fog-filled town. But once you dig beneath the initial disconnect, the game reveals a horror far more personal and sinister, as I dive further into one of my favourite horror fiction villains, Walter Sullivan.
The Disturbing Lore of Room 302
Silent Hill 4 follows Henry Townshend, an ordinary man locked in his own apartment, Room 302, by an unbreakable chain on the door. As days pass, he finds himself plagued by dreams and visions of other dimensions through mysterious portals that appear in his apartment walls.
These dark realms become a nightmare playground where reality bends and Henry faces tormented souls and disturbing memories of previous occupants. Each trip through the portals brings him closer to understanding the true evil lurking in the heart of his home and an unholy connection to ritualistic murders performed by a serial killer, and deeply troubled (think Joaquin Phoenix’s Joker). Walter Sullivan is one of gaming’s most haunting villains because he embodies the twisted consequences of isolation and indoctrination. Raised in cult-like conditions that drove him to believe Room 302 was his "mother," Walter spirals into darkness, committing brutal, ritualistic murders in a deranged attempt to "free" himself. His tragic backstory and belief in his distorted mission make him a villain you can almost empathize with – until you see the monstrous lengths he’ll go to fulfill it.
Why It’s the Most Terrifying Silent Hill Game
Silent Hill 4 didn’t just rely on monsters lurking in the shadows; it trapped me in a dread that seeped into my bones. Unlike earlier games, where the larger environments let me keep some distance from the horror, The Room confined me to Henry’s apartment—a place that twisted claustrophobia into something disturbingly personal. When even your own home becomes a threat, safety itself starts to feel like nothing but an illusion.
In Silent Hill 4, the game threw me into a nightmare I couldn’t escape, and I mean that literally. My “safe space”—Henry’s apartment—was my only refuge from the nightmare world where I was fighting undead and rabid dogs. But as the game progressed it quickly turned on me, shifting from sanctuary to prison as shadows crept, walls began bleeding with apparitions, and disturbing unborn babies trying to come out of the apartment walls like they were being birthed.
The room hauntings blurred the line between reality and horror, making even the smallest corner feel sinister.
One specific moment that made me quit the game and drop it for weeks
Picture this:
**Spoiler Alert - Discovering that Walter Sullivan performed a ritual by somehow having himself crucified in a secret room behind the apartment walls, where lay all his diary entries. You can find his body decaying here. And just when I turn away from it to read a journal entry, I turn back, and he’s gone from the cross. Then, you hear a hard thud from your bedroom!!!!!
I was 14 when I experienced this and I said “screw this”, turned off my ps2 and did not revisit the game for a good month…
And the soundtrack may I add! Check out the music and overall vibe of this trailer
Verdict: Yeah.. This Game Fucks
Silent Hill 4: The Room is bold, and creative, stripping away familiar comforts and expanding horror from the foggy streets of a cursed town to the confines of a single, possessed space. Though dismissed by some fans at release, it’s an unsung horror gem that those who dare to play something innovative can appreciate.
I am unashamed to admit that this is my favourite in the Silent Hill series, and one I loved revisiting. I still getting chills after beating it probably close to 10 times. If you have a PS2, FIND THIS!
Thanks for reading, and Happy Halloween my friends!
Oh my goodness, I played it the first time when I was 14 too. And then I replayed it again years later. Now that it's also on PC, I played it once more. It's always a thrilling experience. I love that the team working on it were bold enough to experiment with game mechanics (that a lot of modern games lack these days) even if it wasn't appreciated as much at the time. I love the fact that the room felt unsafe at the end and you wanted to escape to an even more unsafe environment just to want to go back again for respite even though it's truly not safe. I love the fact that you can't kill the ghosts, only bind them. I love the fact that Walter is cruel and relentless chasing you. I also find the story deeply moving. I feel so much sadness and compassion for little Walter, becoming an orphan, thinking of the room as mommy, being brainwashed by a cult. It's so heartbreaking.
Never finished this one, I certainly would have remembered what you put in the spoiler warning, haha. I appreciated that SH4 tried to do something different for sure, but man, I couldn't get past the combat and the tedium of visiting a lot of the same places over and over again.
I know one could argue none of the Silent Hill games have good combat and that's true, but I always felt like I could overcome the more challenging parts in the previous games. SH4 just overwhelmed me.
That said, I haven't played it in 20 years, so I could be misremembering.
I appreciate you sharing your passion for the game here!